Strong bonds connect its inhabitants, and all in Setessa share a veneration of nature. Very capable deck and can stand toe to toe with a lot of the meta in the right hands. At the very least, it is a good cheap deck you can take to an FNM and have a lot of fun with. An undying creature that has one or more +1/+1 counters on it when it dies stays in the graveyard as. When your undying creature with no +1/+1 counters on it dies, youll return it to the battlefield with a +1/+1 counter on it. Setessa, the isolated polis surrounded by concentric rings of forest, is fiercely independent. The basic idea is to abuse the undying mechanic for value, speed, resiliency, and versatility as well as some cool synergies. Undying is a new keyword in Dark Ascension that lets creatures come back from the grave stronger than ever. The imposing cliff-top fortress of Akros lies at the center of a network of outposts that serve to protect the rest of Theros, a fact that comforts many Therans. Akroan warriors have reached near-mythic status throughout Theros. In the polis of Akros, martial prowess is held in the highest esteem. It is hemmed in by vast golden wheat fields and the Siren Sea, and defended by the Reverent Army. Meletis, the polis of learning, progress, magic, and devotion to the gods, is a testament to the achievements of civilized humanity. Not only have the mortals endured, they have managed to thrive, for Theros is also a plane where civilization is protected behind the walls of great poleis, each city-state a bulwark against the raging monsters that roam the more savage places of Theros. Yet amid such colossal perils, mortals have found a way to endure, and it is here that the hero's mantle is raised highest. ![]() At sea, massive krakens prowl its depths, and sirens lure its sailors to their demise. So if a creature has 'persist' or 'undying' and goes to the graveyard from the battlefield, the game would realize it had the counters on it, and leave it in the graveyard. When 2 resolves, it cant find the creature in the zone it is supposed to be (the graveyard), so it does nothing. When 1 resolves, the creature returns to the battlefield with a +1/+1 counter. Giants stalk the land, drawing strength from the terrain on which they tread. The creature would have both a -1/-1 counter, and a +1/+1 counter at the same time. When a creature with Undying and Undying goes to the graveyard from the battlefield, both abilities trigger. It is a plane where barbaric, cave-dwelling minotaurs descend on wayward travelers. Mortals tremble before them, feel the sting of their petty whims, and live in terror of their wrath. And, eventually, you can either just let an opponent gain control of TPD, or sacrifice it while it has a +1/+1 counter.Theros is ruled by an awe-inspiring pantheon of gods. Intimidate was introduced with the Magic Comprehensive Rules revision for Magic 2010 even though no cards with that keyword were printed in that set. A creature with intimidate cant be blocked except by artifact creatures and/or creatures that share a color with it. Yet amid such colossal perils, mortals have found a way to endure, and it is here that the heros. Intimidate is a deprecated keyword ability. Giants stalk the land, drawing strength from the terrain on which they tread. This can be repeated as many times as you want, Each iteration putting leaving another Yawg activation and TPD control-change trigger and the trigger won't do anything because that TPD no longer exists. It is a plane where barbaric, cave-dwelling minotaurs descend on wayward travelers. Now, Yawg can be activated again, targeting something or nothing, sacrificing TPD. Undying Flames deals damage to target creature or player equal to. It would even work with TPD.Īctivate Yawg targeting (something, or nothing), sacrifice TPD. Exile cards from the top of your library until you exile a nonland card. However, the Desecrated Tomb will work as an alternative to a second RUC. Bonus: It's also a vampire Add To Wishlist Restock Notice Gatherer & Rulings. Pro Tip Yahenni makes a great commander for low-to-the-ground creature-sacrifice decks. Sacrifice another creature: Yahenni gains indestructible until end of turn. ![]() TPD's control-changing trigger resolves before Yawg's activated ability. Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. The problem is that RUC won't lose it's +1/+1 counter until after Yawg's activated ability targeting it resolves.
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